Parimala, N. (57191837047) and Senthamarai, R. (57189307147) and Pushpavathi, K. (57191835526) (2016) Android application for Mind/Brain Puzzle game.
Full text not available from this repository.Abstract
This paper presents the overview of Mind/Brain Puzzle (MB Puzzle using picture dynamically. Now-A-days people have forgotten to play puzzles. They have long known that puzzles have many benefits for their children. Youngsters have lost interest in playing puzzles or other games. As today's generation and kids also addicted to smart phones I have created the MB Puzzle for them that they can play the puzzle game anytime and anywhere. Solving a puzzle is like solving a research problem. Both require the right cleverness to see the problem from the right angle, and then the careful execution of that idea until you find a solution. (The main difference is that the puzzle usually guarantees that the puzzle is solvable.) Puzzles also lead to re-search problems which form a sort of puzzle: To analyze a family of puzzles and their solutions algorithmically. Solutions to these puzzles in turn influence puzzle design, often leading to interesting puzzles that can be appreciated without mathematics. © 2017 Elsevier B.V., All rights reserved.
| Item Type: | Article |
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| Subjects: | |
| Divisions: | Engineering and Technology > Aarupadai Veedu Institute of Technology, Chennai > Computer Science Engineering |
| Depositing User: | Unnamed user with email techsupport@mosys.org |
| Last Modified: | 11 Dec 2025 06:06 |
| URI: | https://vmuir.mosys.org/id/eprint/4821 |
