Cloud Computing’s Effect on Video Games Streaming

Komathi, A. and Lenin, J. and Asha, S. and Suresh, A. and Suguna, M. and Srinivasan, C. (2023) Cloud Computing’s Effect on Video Games Streaming. In: UNSPECIFIED.

Full text not available from this repository.

Abstract

The disruptive power of cloud computing is altering the gaming industry. Real-time gaming is now feasible because to advancements in streaming algorithms, further blurring the lines between the digital and physical worlds. Understanding the potential of Cloud computing to change the gaming industry is the emphasis which investigates the complicated relationship between numerous technologies. By using cutting-edge streaming protocols and techniques like Adaptive Bitrate Streaming (ABS), buffering, caching, and compression, users may have uninterrupted, high-quality gaming experiences. The study's findings herald a new era of interactive entertainment and shed light on the transformative possibilities of these technologies. Asynchronous Bit-Rate (ABR) encoding, buffering, caching algorithms, video compression standards, and streaming protocols are just few of the numerous digital components that work together to provide uninterrupted data transmission. The rapid progress of ABR algorithms has made it possible to dynamically alter video quality to maximize the user experience across a broad variety of network scenarios. Buffering and caching algorithms play crucial roles by proactively managing data flow and storage to avoid disruptions in the streaming experience. © 2025 Elsevier B.V., All rights reserved.

Item Type: Conference or Workshop Item (Paper)
Subjects: Computer Science > Computer Networks and Communications
Divisions: Arts and Science > Vinayaka Mission's Kirupananda Variyar Arts & Science College, Salem > Computer Science
Depositing User: Unnamed user with email techsupport@mosys.org
Last Modified: 01 Dec 2025 05:24
URI: https://vmuir.mosys.org/id/eprint/2464

Actions (login required)

View Item
View Item