Impact of internet gaming disorder on mental well-being: prevalence and psychological distress among adolescents and young adults

Radhakrishnan, Rahul and R, Tharun Krishnan and M, Sana M. and Kareem, Sulaikha Abdul and Gowda, Kousthuba C. and Sajna, S. J. (2025) Impact of internet gaming disorder on mental well-being: prevalence and psychological distress among adolescents and young adults. Psychiatry Research, 349. ISSN 01651781; 18727123

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Abstract

Introduction: The rapid advancement of technology has led to the emergence of Internet Gaming Disorder (IGD), characterized by excessive engagement in online gaming and significant impairment in daily functioning. The addictive nature of gaming has raised concerns about its psychological impact, particularly among adolescents and young adults. Methodology: This cross-sectional study involved 548 participants aged 15 years and older, recruited from various educational institutions. Participants were categorized into IGD and regular gamer groups who were engaged in online gaming without meeting the diagnostic criteria for IGD. Data collection included demographic information, gaming habits, and psychological assessment using the Depression, Anxiety, and Stress Scale (DASS-21). Results: Of the participants, 18.79% were identified with IGD. Significant associations were found between IGD and various factors, including gender (p = 0.049), gaming partner (p = 0.034), gaming device (p = 0.042), time spent gaming (p = 0.041), duration of gaming (p = 0.031), and sleep duration (p = 0.04). Psychological evaluations revealed a strong correlation between gaming addiction and psychological distress. Participants with IGD reported significantly higher levels of depression, anxiety, and stress, with a notable proportion falling into the "severe" and "extremely severe" categories as classified by the DASS-21. Conclusion: The findings underscore the significant prevalence of IGD and its adverse psychological impacts. This study highlights the urgent need for targeted interventions and mental health support for individuals displaying symptoms of gaming addiction. Further research is warranted to explore the long-term effects of IGD and to develop effective strategies for mitigating its psychological consequences. © 2025 Elsevier B.V., All rights reserved.

Item Type: Article
Additional Information: Cited by: 1
Uncontrolled Keywords: adolescent; adult; anxiety; Article; controlled study; convenience sample; cross-sectional study; depression; distress syndrome; female; game addiction; Generalized Anxiety Disorder-7; human; human experiment; Likert scale; male; mental health; Patient Health Questionnaire 9; prevalence; psychological well-being; questionnaire; social media; young adult; addiction; epidemiology; internet addiction; mental stress; psychology; video game; Adolescent; Adult; Anxiety; Behavior, Addictive; Cross-Sectional Studies; Depression; Female; Humans; Internet Addiction Disorder; Male; Prevalence; Psychological Distress; Stress, Psychological; Video Games; Young Adult
Subjects: Psychology > Experimental and Cognitive Psychology
Divisions: Pharmacy > Vinayaka Mission's College of Pharmacy, Salem > Pharmacy
Depositing User: Unnamed user with email techsupport@mosys.org
Date Deposited: 26 Nov 2025 10:44
Last Modified: 26 Nov 2025 10:44
URI: https://vmuir.mosys.org/id/eprint/129

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